

You need to time it so you catch him with one car, then let the other come around and catch him a second time. Level 62: Look for what’s similar! And make sure to solve the puzzle before rolling the orb. You need to use the fans to blow the chicken over the sticky slime, but shut the fans at the right moment so that the vines don’t pop the balloon. Level 57: How can you lower the branch near the chick? Level 56: Be quick and don’t let him freeze you! You need to let the sea monster break one part of the bridge so you can get down to the water, but pause him in another circle so he can’t eat you when you’re in the water. You need to confuse the mole and gain yourself more time to get past his hole before he pops up again. Level 54: This one is very annoying and requires perfect timing. Level 53: Pretend you’re a stuffed animal and blend in. Level 52: This is pretty straightforward if you use all the circles. You need the door to block the chicken but not the turtle, so that the turtle will keep going straight and the chicken turns around and takes longer to get to the same spot. Level 50: Find a way to grab the umbrella. Level 49: Find a way to make the chicken reverse directions and hop up onto the small ledge. Ultimately, you need to make the ball bounce the chicken to the right. Level 48: This requires some fast reflexes. Level 47: Use the torch to burn the spider web. Level 46: The see-saw can’t move unless the middle part is playing. You need to figure out the exact height to open the door so that it will close immediately after the chicken gets through. So you can control the arc the chicken flies in. If you pause the cannon while it’s dropping, it will shoot right away when you play it again. Level 44: Oddly, the rules seem to be different for this level.

Level 43: Use the robot to hold the door open. Level 42: Make the frogs sing a specific song. You need to get the goat to ram the left side three times.) Level 41: You need the basket in order to get up to your chick. Level 40: Slender Man can only be in one place at a time. Level 36: Bounce to your fellow bird friend! Level 35: Pick up momentum! (Don’t miss the collectible here.) I swapped the chicken and magic so the magic would go past the chicken. You need to use the witch’s magic to reveal it, as shown below. Level 34: Use her magic against her! (Don’t miss the hidden collectible here.) Level 32: Keep changing directions! (Don’t miss the collectible here.) You need to keep the chicken falling and falling and falling. Level 30: This is tricky and takes some fast reflexes. Level 29: The dotted line here is sneaky, don’t miss it! Level 28: Don’t forget to turn the electricity off!

Level 27: This requires some fancy footwork to avoid the blade and also protect the wooden crate. Level 26: This is another one that’s all about timing. I’ll be making proper walkthrough videos for the rest once the achievement bug is fixed, but for now here’s my gameplay videos of the rest of the game:

You need to stop it at exactly the right moment. Level 23: This one is all about fast reflexes. Level 21: What’s the shortest route back to oxygen? (Don’t forget the collectible!) Level 20: Don’t let the periscope see you. Level 15: This is all about timing! Just play around with it. Level 13: The tentacle can be controlled separately from the chicken! Level 12: Feed the shark the fish and just the fish!
#Runefall 2 level 5 trial#
You’re just going to have to use trial and error to figure it out. Level 11: Unfortunately, this is all about timing.
